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RULEBOOK
These rules are divided into sections that match the chapters of the printed version of the rules (a copy of which is sent to everyone that starts in the game). The rules are written so as to work well for reference (which is how it's used, most of the time) so it may take a bit more effort to read than it would if it was designed as a sales pitch. In the long run it's best to have good rules that are complete rather than an easy introduction that leaves you guessing.
| 1. | Introduction | League Format, Fixtures, Playoff Formats. |
| 2. | General Rules | Losing Points, Deadlines, Turnsheets & Messages. |
| 3. | Players & Squads | Team & Reserves, Positions, Skills, Potential, Names. |
| 4. | Player Movements | Free Agents, Youth Players, Trades, Scouting. |
| 5. | Adjudication | Possessions, Ball Carrier & Defender, Line Breaks, Cover Defence, Kicks, Tie Breakers, Key Players. |
| 6. | Attacking Plays | Descriptions & Definitions. |
| 7. | Defending Plays | Descriptions. |
| 8. | Game Reports | Team Reports, Play-by-Play, Scoreboards, Tables, Roundup. |
| 9. | Getting Started | Standby Positions, Initial Selections, Warmup Games. |
| 10. | Quick Reference | Action Formats, Skill Codes, Position Codes, Team Codes. |
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